DXVK 2.4.1 released
The DXVK DirectX to Vulcan translation layer has been upgraded to version 2.4.1, which addresses a number of issues and enhancements. Memory chunk sizes are now dynamically set based on the application's memory allocation, which improves out-of-the-box functionality in game launchers. The Vulkan swap chain issue was resolved, as were the descriptor pools. The default shader code generation for DXBC crazy instructions has been altered to address flickering issues in games with multiple vertex shaders. The D3D8 implementation was modified to handle errors and fix memory leaks. Optimizing vertex buffer uploads improved performance marginally. Some games utilizing software vertex processing were also improved.
DXVK 2.4.1 released
A new software update is available: DXVK 2.4.1 released