Zardon sends word that DriverHeaven has posted another great ATi Interview - this time with Richard Huddy who runs ATi's European Developer Relations Group. This really is an in-depth interview but very easy to read and definately worth checking out. Zardon: Great progress has been made in the last 6 months with regard to ATI driver support and improvement? on this subject do you feel the ATI catalyst drivers are reaching the optimum limits regarding gaming performance? And what about mobility chips, what is ATI?s stance on supporting mobile gaming?
Richard: The driver guys at ATI are doing a phenomenal job. The stability and performance of the Catalyst drivers are massively impressive ? but I also know that the driver management are always looking for ways of making the drivers better still. Expect our standards to continue to improve.
Zardon: Can you give an example of how a major game like Doom 3 is developed in connection with ATI and its hardware/drivers? are you supplied with various ?betas? of a game at different stages to test internally and to give feedback to the game company, or does this work in a different way?
Richard: We have such close working relationships with all the major games developers that sometimes it almost feels like we?re all part of the same team. We go out to game developers and give them presentations on how our technology is changing and what they should be thinking about over the next years. And at the same time they talk to us about the problems they?re struggling with and the solutions they?ve tried. The games developers get the credit for the games, and we get the credit for the chips...
Head over to driverheaven.net for the full interview.
Richard: The driver guys at ATI are doing a phenomenal job. The stability and performance of the Catalyst drivers are massively impressive ? but I also know that the driver management are always looking for ways of making the drivers better still. Expect our standards to continue to improve.
Zardon: Can you give an example of how a major game like Doom 3 is developed in connection with ATI and its hardware/drivers? are you supplied with various ?betas? of a game at different stages to test internally and to give feedback to the game company, or does this work in a different way?
Richard: We have such close working relationships with all the major games developers that sometimes it almost feels like we?re all part of the same team. We go out to game developers and give them presentations on how our technology is changing and what they should be thinking about over the next years. And at the same time they talk to us about the problems they?re struggling with and the solutions they?ve tried. The games developers get the credit for the games, and we get the credit for the chips...
Head over to driverheaven.net for the full interview.