Wired.com's David Kushner has posted his 3 page preview of Doom III called Prepare to Meet Thy Doom. Here's a snip:
John Carmack's game engines set the standard for PC graphics - and legions of gamers and the industry love him for it. Now he's brought the world to the brink of Doom III. "How are the fingers?" coder Jim Dosé asks artist Kenneth Scott, as they stand in the kitchen of id Software's Mesquite, Texas, headquarters. "Shattered," Scott replies wearily, waving a splint - the result of a rare office football game played to ease tension. But he'll type with the eight digits that work. Lead designer Tim Willits hobbles in with a thigh of busted capillaries from the same game. The art guys just scanned his wound to use as skin for a monster.
These days, the employees at id need to play with pain. They're hard at work on Doom III, which is already a shoo-in for event of the year in the $10.8 billion videogame industry, even though it's not expected out until fall. In the dozens of times I've come here to research Masters of Doom, my book about John Carmack and his ex-partner, John Romero, I've never seen id's office as focused as it is now. There are no CDs whizzing into walls like Frisbees. No keyboards being hammered during Quake III marathons. No screams of the traditional shooter deathmatch taunt, "Suck it down!" Right now, the only things being sucked down are the brownies and coffee in the kitchen - a caffeine-sugar slammer to fortify the troops for yet another late night.
Prepare To Meet Thy Doom
John Carmack's game engines set the standard for PC graphics - and legions of gamers and the industry love him for it. Now he's brought the world to the brink of Doom III. "How are the fingers?" coder Jim Dosé asks artist Kenneth Scott, as they stand in the kitchen of id Software's Mesquite, Texas, headquarters. "Shattered," Scott replies wearily, waving a splint - the result of a rare office football game played to ease tension. But he'll type with the eight digits that work. Lead designer Tim Willits hobbles in with a thigh of busted capillaries from the same game. The art guys just scanned his wound to use as skin for a monster.
These days, the employees at id need to play with pain. They're hard at work on Doom III, which is already a shoo-in for event of the year in the $10.8 billion videogame industry, even though it's not expected out until fall. In the dozens of times I've come here to research Masters of Doom, my book about John Carmack and his ex-partner, John Romero, I've never seen id's office as focused as it is now. There are no CDs whizzing into walls like Frisbees. No keyboards being hammered during Quake III marathons. No screams of the traditional shooter deathmatch taunt, "Suck it down!" Right now, the only things being sucked down are the brownies and coffee in the kitchen - a caffeine-sugar slammer to fortify the troops for yet another late night.
Prepare To Meet Thy Doom