Big Thanks to Atul Fatpie for noticing that the lucky peeps over @Ferrago.co.uk have had the chance to interview Id Software's Todd Hollenshead! Here's a snip from their interview.
Ferrago: From what we've seen of Doom III so far, it looks like it's going to have a decidedly chilling ambience. What devices of graphics, sound and storyline are you using to create this experience?
TH: The technology is an entirely new paradigm, which is why it stands alone among games with it's visual quality. Dynamic lighting, bump-mapping, real-time 5.1 sound mixing, and realistic physics are what drive the technology. We've hired a professional science fiction novelist to help us with the story. And we've taken a cue from the film industry and story-boarded out the entire game. Doom III interview
Ferrago: From what we've seen of Doom III so far, it looks like it's going to have a decidedly chilling ambience. What devices of graphics, sound and storyline are you using to create this experience?
TH: The technology is an entirely new paradigm, which is why it stands alone among games with it's visual quality. Dynamic lighting, bump-mapping, real-time 5.1 sound mixing, and realistic physics are what drive the technology. We've hired a professional science fiction novelist to help us with the story. And we've taken a cue from the film industry and story-boarded out the entire game. Doom III interview