Dave Baumann at Beyond3d.com sends word that he's posted his chat with developers like i.e.: Dean Calver - Computer Artworks, Tim Sweeney - Epic Games, Jake Simpson - EA/Maxis, Tom Forsyth - Muckyfoot! and others about multiple Pixel Shader precision modes.
Which shader model do you prefer - a model that allows different precision modes with different performances and qualities or a model that picks a single precision with a reasonable compromise in terms of high quality and performance, but being generic for all previous shader models? Seems like Nvidia has at least one advantage here.
Which shader model do you prefer - a model that allows different precision modes with different performances and qualities or a model that picks a single precision with a reasonable compromise in terms of high quality and performance, but being generic for all previous shader models? Seems like Nvidia has at least one advantage here.