Descent 2 to OpenGL. Descent pits you in a battle in underground mines infested with robots whos AI has been messed up by a hostile computer virus.
Descent pits you in a battle in underground mines infested with robots whos AI has been messed up by a hostile computer virus. You are a mercenary pilot named 'Material Defender' who is sent by the PTMC (Post Terran Mining Corp.), the owner of the mines, to get rid of these robots, and possibly the source of the virus. You are equipped with a small space ship, the Pyro GX, and a basic complement of weapons, which you can upgrade throughout game.>> D2X-XL 1.9.273
Descent 2 to OpenGL. It is an open source project and has received a lot of enhancements compared to Descent 2. My work on this project would not have been possible if hadn't been for the people who initially implemented the OpenGL and SDL code in D2X, so my thanks to them: It is for them that we can still play this great game on modern hardware. My thanks also to the many people who have provided input for this project, be it in the form of bug reports, great ideas, logos, encouragement, or other.
Descent 2 is a pretty old game, and further development has slowed down; so there are a few issues - some still stemming from the original Descent 2 - that have never been adressed or solved in D2X.
As I still like Descent 2 pretty much, I was always looking for a way to get rid of the things that plagued me most in Descent 2. Getting hold of the D2X source files and being able to create a MS Visual C++ 6 project for D2X finally enabled me to fix these annoyances.