The guy's over at PC Perspective have had a chat with CryTek about Pixel Shader 3.0! Here's a snip.
In an effort to display the power of the Pixel Shader 3.0 feature supported in its new GeForce 6800 series graphics cards, NVIDIA asked the makers of the popular title FarCry to showcase some of their technology. With the GeForce 6800 series being officially launched at a party in San Francisco, both NVIDIA and Crytek agreed to show attendees how FarCry would look with Shader 3.0 implemented. Those who attended the launch party were shown some image comparisons which were intended to illustrate the image quality enhancements Shader 3.0 provided over current technology. Going back to April 14th, you can see our posting of these screenshots which started all the controversy. The first screenshot utilized a scene with a narrow stone stairway. Comparing the two images, there is no doubt that the image rendered with Shader 3.0 is far more detailed and realistic. Although the surface of the steps and walls seems relatively flat in the first image, the use of Shader 3.0 makes the scene come to life with a true sense of volume.
CryTek Comments on Shader 3.0
In an effort to display the power of the Pixel Shader 3.0 feature supported in its new GeForce 6800 series graphics cards, NVIDIA asked the makers of the popular title FarCry to showcase some of their technology. With the GeForce 6800 series being officially launched at a party in San Francisco, both NVIDIA and Crytek agreed to show attendees how FarCry would look with Shader 3.0 implemented. Those who attended the launch party were shown some image comparisons which were intended to illustrate the image quality enhancements Shader 3.0 provided over current technology. Going back to April 14th, you can see our posting of these screenshots which started all the controversy. The first screenshot utilized a scene with a narrow stone stairway. Comparing the two images, there is no doubt that the image rendered with Shader 3.0 is far more detailed and realistic. Although the surface of the steps and walls seems relatively flat in the first image, the use of Shader 3.0 makes the scene come to life with a true sense of volume.
CryTek Comments on Shader 3.0