For the March 2006 issue of Computer Gaming World, we went toe-to-toe with Crytek for the aesthetic behind the action in its "not Far Cry 2" follow-up to Far Cry. We're all weary of watching these guys play visual leap-frog, so we pulled out our handy thumb-and-toe screws and managed to scoop the lowdown on the curious gameplay capers Crytek has planned for Crysis.
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