Counter-Strike: Source and Source Engine updates are available and will be applied automatically when Steam is restarted. The changes include:
Counter-Strike: Source
Added map: de_prodigy Improved player movement against walls Improved choppy player movement when bouncing down slopes Purchase icon for defuser is shown Physics prop avoidance is scaled by the object's mass Detail prop fade distance can be controlled on a per-map basis with env_detail_controller Spectator GUI last mode is saved Added spectate player by name Grenades, weapons, etc., splash when they land in water Frag grenade deafness is delayed so the explosion is heard Fixed viewmodel lag Added consistency checking player model bounds Weapon reloads finish when the round restarts Autobuy and rebuy trigger a reload if you don't buy a primary weapon Rebuy doesn't drop pistols the player has picked up Dropped weapon ammo isn't lost if the player has another weapon using that ammo Re-added hostage hint messages Smoke grenade canisters fade out and are removed when smoke is dense Breakable glass is blown outward proportional to the damage recieved Soundscapes update for observers Fixed not being able to attach to ladder tops Misc fixes to spray import
Source Engine
Fixed crash when trying to play an MP3 that doesn't exist or is an invalid format Fixed a crash when playing MP3 files with ID3 tags Fixed network being started early enough so UDP remote logging works World rendering optimizations Fixed problems with demo recording Added command "setinfo " to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO) Enabled sv_downloadurl & sv_consistency on dedicated servers Fixed "kick " command via rcon if the name is surrounded by quotes Fixed bug in "logaddress_add" that wouldn't add the correct port if the port and address were surrounded by quotes Added "player_say" event for 3rd party plugins Fixed crash in dedicated servers when issuing a say before the map is run
STEAM
Added map: de_prodigy Improved player movement against walls Improved choppy player movement when bouncing down slopes Purchase icon for defuser is shown Physics prop avoidance is scaled by the object's mass Detail prop fade distance can be controlled on a per-map basis with env_detail_controller Spectator GUI last mode is saved Added spectate player by name Grenades, weapons, etc., splash when they land in water Frag grenade deafness is delayed so the explosion is heard Fixed viewmodel lag Added consistency checking player model bounds Weapon reloads finish when the round restarts Autobuy and rebuy trigger a reload if you don't buy a primary weapon Rebuy doesn't drop pistols the player has picked up Dropped weapon ammo isn't lost if the player has another weapon using that ammo Re-added hostage hint messages Smoke grenade canisters fade out and are removed when smoke is dense Breakable glass is blown outward proportional to the damage recieved Soundscapes update for observers Fixed not being able to attach to ladder tops Misc fixes to spray import
Source Engine
Fixed crash when trying to play an MP3 that doesn't exist or is an invalid format Fixed a crash when playing MP3 files with ID3 tags Fixed network being started early enough so UDP remote logging works World rendering optimizations Fixed problems with demo recording Added command "setinfo " to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO) Enabled sv_downloadurl & sv_consistency on dedicated servers Fixed "kick " command via rcon if the name is surrounded by quotes Fixed bug in "logaddress_add" that wouldn't add the correct port if the port and address were surrounded by quotes Added "player_say" event for 3rd party plugins Fixed crash in dedicated servers when issuing a say before the map is run
STEAM