An update is available for Counter-Strike: Source, Half-Life 2 and the Source Engine. The update will be applied automatically when your Steam client is restarted. The specific changes include:
CS:S
New map: de_inferno New map: de_port Updated Counter-Terrorists player model with new headgear and color scheme C4 red flash displays properly if the bomb is planted under water now C4 explosion damage is no longer affected by water When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named .cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc. Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map Players must now target another player for at least a half second before the player ID text hint shows up Grates/chain link fences no longer affect bullets Counter-Strike player ragdolls are now affected by ragdoll magnets Fixed a bot crash caused by finding too many hiding spots in a region Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing Bots use less CPU now, especially when in combat with far away enemies Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept "t" or "ct" arguments. Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots Improved bot navigation on the windows and ledges of cs_italy Fixed recording value of cl_interp in demo files and restore value during playback
Source Engine
HTTP downloads from the game server system support downloading .bz2-compressed files Disable old style (non-challenged) server queries by default (use the sv_enableoldqueries cvar to change this behavior) Added cvar tv_delaymapchange to delay map changes caused by frag/time limit until the whole game is broadcasted via SourceTV Fixed lag compensation invalidating bone cache for players moved back in time. Fixed lag compensation interpolation error between 2 ticks
Half-Life 2
Fixed some NPC actions not being properly randomized
SourceTV (part of the Source Dedicated Server)
Fixed memory leak in relay servers by releasing receive tables correctly Bandwidth output in tv_status in kB/sec rather than bytes/sec Running a new map command (spawning a server) shuts down TV relay in same process Fixed SourceTV chase cam following ragdolls of dead secondary targets
STEAM
New map: de_inferno New map: de_port Updated Counter-Terrorists player model with new headgear and color scheme C4 red flash displays properly if the bomb is planted under water now C4 explosion damage is no longer affected by water When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named .cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc. Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map Players must now target another player for at least a half second before the player ID text hint shows up Grates/chain link fences no longer affect bullets Counter-Strike player ragdolls are now affected by ragdoll magnets Fixed a bot crash caused by finding too many hiding spots in a region Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing Bots use less CPU now, especially when in combat with far away enemies Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept "t" or "ct" arguments. Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots Improved bot navigation on the windows and ledges of cs_italy Fixed recording value of cl_interp in demo files and restore value during playback
Source Engine
HTTP downloads from the game server system support downloading .bz2-compressed files Disable old style (non-challenged) server queries by default (use the sv_enableoldqueries cvar to change this behavior) Added cvar tv_delaymapchange to delay map changes caused by frag/time limit until the whole game is broadcasted via SourceTV Fixed lag compensation invalidating bone cache for players moved back in time. Fixed lag compensation interpolation error between 2 ticks
Half-Life 2
Fixed some NPC actions not being properly randomized
SourceTV (part of the Source Dedicated Server)
Fixed memory leak in relay servers by releasing receive tables correctly Bandwidth output in tv_status in kB/sec rather than bytes/sec Running a new map command (spawning a server) shuts down TV relay in same process Fixed SourceTV chase cam following ragdolls of dead secondary targets
STEAM