Wonder what Condition Zero is all about? Well it's a single player campaign developed by Gearbox Software for all CS-players without friends ;-)))!
It was announced at E3 this year, but unfortunately not much information was given out about the game. The interview's done with Randy Pitchford, President and Senior Game Designer at Gearbox. For a snippet & the link click on read more... IGNPC: What have been some of the biggest challenges in developing Counter-Strike: Condition Zero? Why even bother with a single player experience? Randy Pitchford: The biggest hurdle was to design a single player game that captured the excitement and rapid-pace gameplay that the online version offers. Most single player games put a lone character against an army that is just standing around waiting for the player to show up and defeat them. Counter-Strike does a much better job of centering game play around tactics, action and skill and doesn't burden itself with puzzle solving or maze style exploration. We had to design a single player game that feels in every way like Counter-Strike as far as tactics and action goes, but gives solo players an experience that is actually better than the online game in terms of structure and presentation. The interview
It was announced at E3 this year, but unfortunately not much information was given out about the game. The interview's done with Randy Pitchford, President and Senior Game Designer at Gearbox. For a snippet & the link click on read more... IGNPC: What have been some of the biggest challenges in developing Counter-Strike: Condition Zero? Why even bother with a single player experience? Randy Pitchford: The biggest hurdle was to design a single player game that captured the excitement and rapid-pace gameplay that the online version offers. Most single player games put a lone character against an army that is just standing around waiting for the player to show up and defeat them. Counter-Strike does a much better job of centering game play around tactics, action and skill and doesn't burden itself with puzzle solving or maze style exploration. We had to design a single player game that feels in every way like Counter-Strike as far as tactics and action goes, but gives solo players an experience that is actually better than the online game in terms of structure and presentation. The interview