Building a custom Xbox Adaptive Controller peripheral, part one

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The Tech Report published Building a custom Xbox Adaptive Controller peripheral, part one A quote from the article:
A few weeks ago I unboxed and started experimenting with the brand new Xbox Adaptive Controller and its auxiliary 3.5mm headphone jack inputs. Ultimately, my goal is to build a peripheral that my daughter Ellie can use to have an interactive experience on a PC. Ellie has some fairly significant physical and mental limitations, courtesy of her syndrome. But make no mistake, she's plenty feisty, and curious enough that I'm confident we'll be able to figure out something that will at least be a source of amusement for her.

For this project, the name of the game is accessibility. I don't want to do anything overly complicated or that anyone would have a difficult time replicating if they were so inclined. I won't be hitting up my friends with 3D printers to produce parts for me and I won't be spending a lot of money either. Improvisation, creativity, and flexibility are the most important things. I'm adapting a controller to suit Ellie's abilities, not the other way around. It's innovation by way of restriction.
 Building a custom Xbox Adaptive Controller peripheral, part one