Botmatch In Unreal II?

Published by

Just spotted this @ Planetunreal.com!

Apparently, it's somewhat kinda possible to play botmatch in Unreal II. Legend's Mike Fox explains in this forum post: This is totally unsupported but there is somewhat functional botmatch support in the game if you want to experiment with it (standalone games only -- multiplayer games won't work). First, you'll probably want to make a new map or change an existing map to contain additional playerstarts and pickups (weapons and ammo).

To start the botmatch use

unreal2 xxx?game=u2.u2deathmatch

where xxx is the name of the level that you want to use.

Use addbots [x] to add bots to the level.

There are also a number of "mutators" available, e.g.

unreal2 xxx?game=u2.u2deathmatch?mutator=u2.rocketarena

There were mutators for most of the weapon types last time I looked and there is a "NIU2" mutator which cycles the weapons or gives everyone specific weapons (pretty similar to the NIU mod that I did for UT a couple years ago).

There's no UI for this but you can use

setskill x

to set the bots' skill, and

togglescoreboard

to get a "scoreboard" that shows you the current standings.

Disclaimer: this code hasn't been worked on in over a year and your mileage may vary. I'm pretty sure there was a problem with bots not always respawning when they die, so you may need to useaddbots again from time to time to "replenish" the bots.