overclockers When I do general Q3 testing of the CPU/FSB/RAM, I like to take the video card as much as I can out of the picture.. so I run with everything (and I mean EVERYTHING) off. That includes r_picmip 10, sound off, cg_draw2d 0, and in 640x480.
Anyway, after profiling these dll's, I gained 50 FPS, from 400 to ~450fps in 'four'.
In a demo I made in NV15Demo I went from 91 to 96 fps. This is in WinXP on my AMD Tbird 1.0 @ 1.61, 140fsb, 4x agp, full memory tweaks, etc.
While these do not give any better 3DNow support, it definitely does help Tbirds. When I get an AthlonXP this Christmas, I'll re-compile it with -QxiK. I would expect further improvement, due to the XP being able to use SSE. Ed.note: We have not tried these, so if they trash your installation or more, well, that's the price pioneers pay. Since I'm not a Quake player, it seems to me those who are could make a much better judgment as to how well these modified DLLs work.--Ed)
While these DLLS aren't exactly 'AMD' Optimized, they were profiled on my Thunderbird system with the IntelC compiler (using -O3 -Qipo -Qunroll -QxiM -Qprof_genx settings).
Anyway grab the dll's from here . The DLLs should also work fine on Durons and AthlonXP's but of course the future -QxiK dll's would be best for Morgan/AthlonXP's.
If you do any Q3 testing, I highly recommend these be used on any AMD tested box.
Anyway let me know what you think.
During profiling, I did run through the game as much as possible (using various options, etc). That way the profiler could gather as much optimization information as possible, so you should be able to see a decent increase in any video resolution, vertex or lightmapping, bi or trilinear filter, etc.
Just drop the dll's into your quake3aseq3 folder and you're set.
I've only tested this with 1.29h-1.30, don't know if it'll work on any other versions.
Anyway, after profiling these dll's, I gained 50 FPS, from 400 to ~450fps in 'four'.
In a demo I made in NV15Demo I went from 91 to 96 fps. This is in WinXP on my AMD Tbird 1.0 @ 1.61, 140fsb, 4x agp, full memory tweaks, etc.
While these do not give any better 3DNow support, it definitely does help Tbirds. When I get an AthlonXP this Christmas, I'll re-compile it with -QxiK. I would expect further improvement, due to the XP being able to use SSE. Ed.note: We have not tried these, so if they trash your installation or more, well, that's the price pioneers pay. Since I'm not a Quake player, it seems to me those who are could make a much better judgment as to how well these modified DLLs work.--Ed)
While these DLLS aren't exactly 'AMD' Optimized, they were profiled on my Thunderbird system with the IntelC compiler (using -O3 -Qipo -Qunroll -QxiM -Qprof_genx settings).
Anyway grab the dll's from here . The DLLs should also work fine on Durons and AthlonXP's but of course the future -QxiK dll's would be best for Morgan/AthlonXP's.
If you do any Q3 testing, I highly recommend these be used on any AMD tested box.
Anyway let me know what you think.
During profiling, I did run through the game as much as possible (using various options, etc). That way the profiler could gather as much optimization information as possible, so you should be able to see a decent increase in any video resolution, vertex or lightmapping, bi or trilinear filter, etc.
Just drop the dll's into your quake3aseq3 folder and you're set.
I've only tested this with 1.29h-1.30, don't know if it'll work on any other versions.