Basemark GPU will analyze and measure graphics API (OpenGL 4.5, OpenGL ES 3.1, Vulkan and Microsoft DirectX 12) performance across mobile and desktop platforms.
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Basemark GPU will analyze and measure graphics API (OpenGL 4.5, OpenGL ES 3.1, Vulkan and Microsoft DirectX 12) performance across mobile and desktop platforms.
Basemark GPU targets both Desktop and Mobile platforms by providing both High Quality and Medium Quality modes. The High-Quality mode addresses cutting-edge Desktop workloads while the Medium Quality mode addresses equivalent Mobile workloads.
The Basemark GPU benchmark is developed on top of a Basemark proprietary engine called the Basemark Rocksolid Engine. Written in C++, this engine allows Basemark to efficiently develop objective benchmarks for multiple operating systems and graphics APIs. Basemark Rocksolid Engine architecture abstracts resources and rendering. In this way, all platforms run the tests with the same workload. This functionality makes the benchmark reliable between different operating systems.
Basemark GPU runs through an advanced game-like scene with up to tens of thousands of individual draw calls per frame. This test showcases the benefit of the new graphics APIs like Vulkan and DirectX12 both regarding performance and in content production: allowing designers to craft a massive number of individual objects without being limited by older API instancing strategies.
Basemark GPU offers you multiple different modes that will give you official test results that are submitted to the Power Board results page. You can also run custom tests with a wide selection of different options. Make a cross-platform comparison with the same workload. This fact is achieved right now by running the custom test with a medium quality option.
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