The Guru of 3D takes a look at the Asus GeForce RTX 2080 Ti RoG Strix
A quote from the article:
We had a couple of hours hands-on time with the GeForce RTX 2080 Ti RoG Strix, this article is 80% of the final review, but is intended to just to give you some photos and benchmarks close to RTX launch day. So please remember, we'll update this article in the days to come.Asus GeForce RTX 2080 Ti RoG Strix Review
Yes, the STRIX is back with that familiar triple fan look. We review and test the Republic Of Gamers card from ASUS which comes all custom cooled and a revamped custom PCB design. We've already covered a lot of new technology as the Turing architecture of the new GPUs offers a fundament change in the graphics card arena as next to your normal shading engine, NVIDIA has added RT (Raytracing) cores, as well as Tensor (AI), cores onto the new GPUs, and these are active. Is Turing is the start of the next 20 years of gaming graphics? Well, that all depends on the actual adoption rate in the software houses, they guys and girls that develop games and a dozen or so RTX games are in development and a dozen or so announced titles will make use of deep learning DLSS running utilizing the Tensor cores. For the new RTX series, it's mostly about Raytracing though. So welcome to a long row of RTX reviews. We start off with the reference cards and will follow with the AIB cards as for whatever reason NVIDIA figured it to be an okay thing for them to launch everything at once. First a quick recap of what's tested in this article, a bit of architecture and then we'll dive into real-world testing of course. You better grab a drink as these reference articles are prone to be lengthy with all the information we are covering.