Anisotropic Filtering Comparison!

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Just got word from the Reverend that he's posted an article over @ Beyond3D.com about Nvidia's anisotropic filtering implementation in 2 different driver versions 27.51 vs. 29.42. Here's a byte from his article.

I used a VisionTek GeForce4 Ti4600 for this article. The only drivers I have that are prior to the two previous official drivers (28.32 and 29.42) are the 27.51s which is what I used for this article, comparing it to the latest official 29.42s. Medal Of Honor Allied Assault was used, with com_maxfps set to 500 and everything else set to maximum with the exception of shadow quality set to Simple. Although the built-in framerate counter was enabled, screenshots taken (using the F11 key) do not show the framerate readout. I have provided my own framerate readout, which is what the framerate counter read the minute I hit the F11 key. Difference In Anisotropic Filtering Between Drivers On A GeForce4 Ti ?