Interesting readWith all three major game consoles now supporting downloadable content, it's easy to envision an iTunes for gamers, with thousands of niche titles to satisfy all tastes. The hard part is making it happen.
Virtually everybody in the video game business is energized about the possibilities of digital delivery. Alex Rigopulos, president of Guitar Hero developer Harmonix, says he is "more excited about (it) than anything else.""All of a sudden, marketing ... experimental games that don't usually fit in a category, or have a license attached to them, games that are priced at $5 or $10, is going to get a lot more feasible," says Rigopulos. "Because of electronic software distribution, there is going to be a new stratum of indie game development happening that is going to be a breath of fresh air in this business."
Microsoft, Sony and Nintendo apparently agree, as each has launched an online game download service along with their new game machines. The advantages of on-demand downloads for the gamemakers are obvious. Conventional game development can cost millions of dollars, and shelf space is at a premium. If a game bombs, it can drag the publisher down with it. Read on at Wired
Virtually everybody in the video game business is energized about the possibilities of digital delivery. Alex Rigopulos, president of Guitar Hero developer Harmonix, says he is "more excited about (it) than anything else.""All of a sudden, marketing ... experimental games that don't usually fit in a category, or have a license attached to them, games that are priced at $5 or $10, is going to get a lot more feasible," says Rigopulos. "Because of electronic software distribution, there is going to be a new stratum of indie game development happening that is going to be a breath of fresh air in this business."
Microsoft, Sony and Nintendo apparently agree, as each has launched an online game download service along with their new game machines. The advantages of on-demand downloads for the gamemakers are obvious. Conventional game development can cost millions of dollars, and shelf space is at a premium. If a game bombs, it can drag the publisher down with it. Read on at Wired