HardOCP reports that AMD has announced Radeon ProRender support for real-time ray-tracing in conjunction with its open-source Radeon Rays
A quote from the article:
The big topic at the Game Developers Conference this year is Ray-Tracing. Yesterday we covered how Microsoft is now introducing DirectX Raytracing, or GDC, and today, AMD along with GPUOpen are showing off what they have in store. AMD is announcing Radeon ProRender support for real-time ray-tracing in conjunction with its open-source Radeon Rays, which is part of the GPUOpen initiative.AMD Announces Real-Time Ray-Tracing
Nice to see AMD is continuing the push of open-source technologies for graphics. While I still have my doubts on if this will be a reality in the near future, it is nice to see that it is finally moving forward after all these years.