Thanks to Andrey Vorobiev for the following information.
This is based on a presentation done the last month which seems to be recently translated, and it's related to the ATI R420 Video Cards unveiling. Even with that, it still shows some very interesting videos of upcoming games, performance enhancements over previous hardware and the competition and some interesting PR information....lots of images....worth a look.
Part 1 Includes the presentation and demos.
Part 2 includes a short interview. Quote:
iXBT.com: What can you say about the role of shaders 3.0? When do you think this technology will be in really great demand?
Andrew Thompson: Our researches and opinion polls show that developers are mostly interested in working with shaders 2.0, because a lot of games that will appear soon are made for them. I don't think it's wise to give up developements in software and hardware for shaders 2.0 (2.0+) and to waste time on a technology that has no future. Especially when a brand new DirectX version and a new Microsoft OS codenamed LongHorn are about to appear. Certainly, if 3.0 appeals to developers and they want to use it, we'll support the technology in our products. But we are rather sceptic about the demand for 3.0 within the next year.
You have to love (or hate) PR people
Thanks to 3dchipset.com
This is based on a presentation done the last month which seems to be recently translated, and it's related to the ATI R420 Video Cards unveiling. Even with that, it still shows some very interesting videos of upcoming games, performance enhancements over previous hardware and the competition and some interesting PR information....lots of images....worth a look.
Part 1 Includes the presentation and demos.
Part 2 includes a short interview. Quote:
iXBT.com: What can you say about the role of shaders 3.0? When do you think this technology will be in really great demand?
Andrew Thompson: Our researches and opinion polls show that developers are mostly interested in working with shaders 2.0, because a lot of games that will appear soon are made for them. I don't think it's wise to give up developements in software and hardware for shaders 2.0 (2.0+) and to waste time on a technology that has no future. Especially when a brand new DirectX version and a new Microsoft OS codenamed LongHorn are about to appear. Certainly, if 3.0 appeals to developers and they want to use it, we'll support the technology in our products. But we are rather sceptic about the demand for 3.0 within the next year.
You have to love (or hate) PR people
Thanks to 3dchipset.com