Xbox 360 vs. PS3 @ Major Nelson

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Anyway my point is, you cant use such an argument and generalize it as having a system with more bandwith and all scenarios.....that speed will help when math is involved in the code (DOT, Shader code, etc), but it'll do little to help in Bandwith intensive operations (huge textures, AA, etc).
actually this 10mb ram is used to perfrom "free" aa (free means no performance loss with aa enabled)
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He DOES work for Microsoft. What do you think he's going to say since he works there?