Uhm, these things been out for years, where you've been?
Maybe you should learn that simple things like these use basic API calls that barely take up memory, NVIDIA caters to the high-end part of the business. This means large textures, fast framebuffers, GPU processing, etc.
Stick with simple news posting, you just make yourself sound stupid when you try that whole "NVIDIA should learn from this" - as if you know any better, or could do better.
I wonder how much information was packed in to that file. It would be impossible for all that to be include in just that small file, as you seen it, it hard to believe. I guess that all the information wasn't in that file and was an easter egg hidden either in the Windows OS or more likely in Direct X8. Am I right?
The other day I was putting some games on an old computer I built. An IBM XT 8088 with a 10MB hard drive. I remember having trouble getting more than one game on the 360K floppy disks, and these were games like Frogger and Space Invaders. Here is a 65k file that looks better than a lot of recent games I've played that weigh in at nearly 100MB. I assume they used very small textures that could be tiled and compressed them, but still, this was impressive.
Maybe you should learn that simple things like these use basic API calls that barely take up memory, NVIDIA caters to the high-end part of the business. This means large textures, fast framebuffers, GPU processing, etc.
Stick with simple news posting, you just make yourself sound stupid when you try that whole "NVIDIA should learn from this" - as if you know any better, or could do better.
Thanks so much for the link to this
amazing digital endevour.
Dan
WOW!!! it was very scary. I had this error message that I never seen before. I have beed using winows since it came out.
What gives???!!!