Half-Life 2 'designed' to be crippled on GeForceFX cards?

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Ok, we were screaming for over a year about how the FX series can't run dx9 very well and now that we find out it can't everyone is getting pissed about it? Oh please! :roll: I don't see how Valve "crippled" the game for FX cards by not taking the time to re-write all their shaders using _pp, we are talking about over 1,000 shaders for 2.5% of the userbase according to Steam! Sorry, FX users = lusers
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Oh no! GeForce FX is handing shaders with "full" precision as badly as it was indicated they would a long time ago! What's the big surprise here?Why is it somehow Valves fault they didn't cover for the failings of others. I'm sure if the situation were reversed we'd have NVIDIA fans pointing this out as an indication ATi cards are crap.
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when I sit at my computer and pull at my penis the monitor goes all blurry. HL2 is hardly viewable, so I called VALVE and asked them "why is it that when I play my illegal copy of hl2 and pull out my penis the game goes all blurry, what are you going to do about this?" Gabe replied, "Are you pulling at your penis right now and is your computer switched on?" I think gabe wanted to experience exactly what I was so he pulled out his penis (I heard the zipper) and exclaimed "Hey your right, my illegal copy of monopoly does the same thing!" The end result was that the problem is in the penis shaker. Although valve isnĀ“t sure of when a fix will be available, they do assure that every single employee and hierarchy is on the job testing and testing my complaint. Thanks Valve, thanks Gabe Babe.
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Someone stated elsewhere that supporting the FX would require extra coding, and they may not have had the time. And hell its a ATI sponsored game, so why bother :) heh
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True, why bother with a bug infested, boring, nice graphics-fooling, not-so-great-physics-show-off-only game, which was made by greedier people than Microsoft alltogether. :)