I have the Creative Annihilator 256 Pro DDR. I lose a of Fsp in Ureal Tournament: 112,36 Fsp average to 93,15 Fsp average... How come? (Win98 2nd, Asus A7v266, 512Mb DDR 2100)
Check your Z-buffer 21.85's running 3D Mark 2001 the Z-Buffer=32bit 21.83's running 3D Mark 2001 the Z-Buffer=32bit 21,81's running 3D Mark 2001 the Z-Buffer=24bit But yet... 22.50's running 3D Mark 2001 the Z-Buffer=24bit
I for one don't think they would take a step backwards.
21.81's were the last ones released by Nvidia with a 24bit Z-Buffer.
Installed these drivers with my Geforce 2 Ti and Q3 has never performed better!
The levels that usually gets choppy due to huge amount of textures (q3dm12 or tourney 4) is smooth now. I used the 21.88 before this driver and I am sticking with the 22.50s for now
Installed these drivers with my Geforce 2 Ti and Q3 has never performed better!
The levels that usually gets choppy due to huge amount of textures (q3dm12 or tourney 4) is smooth now. I used the 21.88 before this driver and I am sticking with the 22.50s for now
Put on the 22.50's (in WindowsXP with a GeForce 3) and while the scores in 3DMark 2001 were a little higher, it was also performing weird. The images would stutter a little bit throughout all of the tests, so I guess I'm sticking with the 21.83's.
You r completely wrong. There is no 32bpp z - buffer on any Nvidea card (TNT1/TNT2/Ge1/Ge2/Ge3). The z-buffer formats supported by those cars r: D16 D16_Lockable D24X8 - 24 depth, 8 padding D24S8 - 24 depth, 8 stencil
Man THESE DRIVERS OWN! I tested in 3Dmarks 2001 i was getting 1289 at my best using 21.83 i installed the 22.50 and i got 1334 nows thats a good increase for a geforce 2mx 100/200 running on winxp
***** 3Dmark, its just a pissing contest. Look ma' my piss can reach the ceiling. You dont play 3Dmark. I play Tribes 2 and Opperation Flashpoint, and I test with the demo of Unreal2. All work fine with 21.85 on my leadtek winfast GF3 Ti500. All the other 21.xx or 22.xx drivers so far have too much glitches and z-buffer problems.
I have serious problems with my Asus 7700 PRO GTS and 21.8x drivers. I've also tested asus 21.81++, but the only driver that does not lock up my XP machine is
well 2 b honest these drivers do not "rock" but "diamond" !!! in 3DMARK2001 i used toget 5075 with 21.83 5230 with 22.88e but with these a whopping!!! 5450 well that is performance . PIII 800EB @ 920 MHZ Geforce3 @ 245 / 540 MHZ
I had the exact same problem, but with a geforce mx. I changed drivers, tried all of them and now with the 21.85 it's never happened. I'm using a powercolor release, but it should work as I don't think these guys do a lot in the way of customizing drivers for their own videocards. Hope that helps, the other thing I did is reinstall WinXP at the same time, and didn't install the via's 4in1, and that could be it, but it's way more probable that it's just the video card drivers. Good Luck Jaj
Creative annihalator pro (GeForce DDR)
3dMARK 2001 scores
12.90
There also seems to be 'bugs' when looking at the 3dmark benchmark again, but their has always been for me...
man i hate nVidia
with every driver release they got faster in Quake 3 and 3D Mark200x - and with every driver release the 3d quality is gettig worse ...
ati i'm comming
Check your Z-buffer
21.85's running 3D Mark 2001 the Z-Buffer=32bit
21.83's running 3D Mark 2001 the Z-Buffer=32bit
21,81's running 3D Mark 2001 the Z-Buffer=24bit
But yet...
22.50's running 3D Mark 2001 the Z-Buffer=24bit
I for one don't think they would take a step backwards.
21.81's were the last ones released by Nvidia with a 24bit Z-Buffer.
The 22's should have 32bit Z-Buffer
The levels that usually gets choppy due to huge amount of textures (q3dm12 or tourney 4) is smooth now. I used the 21.88 before this driver and I am sticking with the 22.50s for now
The levels that usually gets choppy due to huge amount of textures (q3dm12 or tourney 4) is smooth now. I used the 21.88 before this driver and I am sticking with the 22.50s for now
There is no 32bpp z - buffer on any Nvidea card (TNT1/TNT2/Ge1/Ge2/Ge3).
The z-buffer formats supported by those cars r:
D16
D16_Lockable
D24X8 - 24 depth, 8 padding
D24S8 - 24 depth, 8 stencil
I tested in 3Dmarks 2001
i was getting 1289 at my best using 21.83
i installed the 22.50 and i got 1334
nows thats a good increase for a geforce 2mx 100/200 running on winxp
1289 TO 1334 !!!!! woohooo NICE!!!!
24+8+32!!
(32+8 is not 32)
in 3DMARK2001 i used toget 5075 with 21.83
5230 with 22.88e
but with these a whopping!!! 5450 well that is performance .
PIII 800EB @ 920 MHZ
Geforce3 @ 245 / 540 MHZ
Hope that helps, the other thing I did is reinstall WinXP at the same time, and didn't install the via's 4in1, and that could be it, but it's way more probable that it's just the video card drivers.
Good Luck
Jaj