A
recent post in the Half-Life 2 forums questioning the possibility of full screen anti aliasing with Half-Life 2, especially on Nvidia GeForce FX graphics cards, has caused many gamer's a headache. Gabe Newell, Valve Software's managing director, now posted more details on the matter: Since people seem to be hyperventilating over the anti-aliasing issue, I thought I'd update everyone. 1) How bad is the problem? With current multi-sample implementations of anti-aliasing, you may sample texels outside of the polygon boundary, which may result in sampling light maps from other polygons.