Paradise hands-on preview
I think we can officially introduce the word Sokalian into the adventure game lexicon. With due respect to the many talented designers and programmers who worked alongside Benoît Sokal at Microïds on Amerzone and the Syberia games, there is an unmistakable signature style brought to each game by the Belgian autho ...
This topic was started by Jackass,
I think we can officially introduce the word "Sokalian" into the adventure game lexicon.
With due respect to the many talented designers and programmers who worked alongside Benoît Sokal at Microïds on Amerzone and the Syberia games, there is an unmistakable signature style brought to each game by the Belgian author and artist. It's difficult to pinpoint, exactly. Sure, the artistry itself is usually mouth-gapingly gorgeous, but it's not just that. There's also a seamless blend of reality and fantasy, primitive and modern, natural and mechanical, ordinary and exotic.
AdventureGamers
With due respect to the many talented designers and programmers who worked alongside Benoît Sokal at Microïds on Amerzone and the Syberia games, there is an unmistakable signature style brought to each game by the Belgian author and artist. It's difficult to pinpoint, exactly. Sure, the artistry itself is usually mouth-gapingly gorgeous, but it's not just that. There's also a seamless blend of reality and fantasy, primitive and modern, natural and mechanical, ordinary and exotic.
AdventureGamers
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