F.E.A.R. retail patches, servers & SDK v1.03
The promised new retail patches for F. E. A. R. are now online, upgrading the US and all European editions of the supernatural first-person shooter by Monolith Productions to version 1.
This topic was started by creed,
The promised new retail patches for F.E.A.R. are now online, upgrading the US and all European editions of the supernatural first-person shooter by Monolith Productions to version 1.03. This release fixes a couple of crashes, a dozen multiplayer issues, a number of server problems and more, and it's accompanied by updated Win32 and Linux standalone servers as well as the public tools v1.03.
View the read me Here
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EDIT: Added the read me link... :oops:
View the read me Here
_______________
Download: 3dgamers Minimum file size 192MB.
Mirror: Fileshack 255MB.
EDIT: Added the read me link... :oops:
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VI. VERSION HISTORY
====================
Version 1.03
------------
Global:
* Fixed typo in description of HUD fade speed on Game Options screen.
* Fixed crash associated with patch not overwriting default.archcfg file.
* Fixed crash associated with aborting game load from the GameSpy lobby.
* Fixed issue with weapon perturb not being calculated correctly
when held at extreme vertical angles.
Multiplayer:
* CD Key is now hidden when entered in the Multiplayer Client options.
* Fixed Server crash associated with clients using bad strings.
* Fixed random client crash in listen server games with more than
eight players.
* Fixed issue with F.E.A.R. background disappearing on "Find Servers"
screen.
* Fixed typo description of Defend Base Radius option on the CTF
Host Options menu.
* Fixed occasional client crash immediately after joining a remote server.
* Fixed client crash associated with stopping the GameSpy Server Browser.
* Removed restriction on presale content for normal customers.
* Users can now vote for map selection, next round, and next map.
* The Dedicated Server column of the server browser screen has been
removed. The Platform column now shows three different icons: hosted
servers, dedicated Win32 servers, and dedicated Linux servers.
* An additional graphic and sound will play when you are hit with a
headshot.
* Option added to allow NavMarkers to fade out as they get farther from
the center of the screen. The key this is bound to can be set with the
"Toggle Markers" option in the Status section of Configure Controls.
* Added Punkbuster Support.
Server:
* Fixed bad string output for messages typed into the console from a
dedicated server operator.
* Added Japanese character support to FearServer.exe.
* Editing server options with scmd will now update info on remote clients.
* Fixed issue with launching a new listen server after disconnecting from
a server running custom maps.
* Fixed issue with the –archcfg command line option not being recognized
when running a dedicated or listen server with a mod .archcfg file.
* Added a new command line option, -userdirectory , to set the user
directory to the specified path, instead of the default path of
Documents and SettingsAll UsersShared DocumentsMonolith ProductionsFEAR.
Please refer to the serverreadme.txt file for more information on this
option.
* The -optionsfile command line argument will now recognize a full
path to the server options file, making it possible to reference an
options file outside of the user directory. Please note that the full
file name must be specified, including the extension (e.g. ".txt").
* The -mpcustomizations command line argument will now recognize a
full path to the customizations file, making it possible to reference a
customizations file outside of the user directory.
* The server multiplayer scoring log file now resides in the user directory
rather than the executable directory.
* The server multiplayer scoring log now provides the unique ID of each
player and the objective points scored by each player.
* Fixed issue with the Linux dedicated server failing to start if the
multiplayer scoring log was enabled.
Version 1.02
------------
* Fixed some server integrity issues.
* Reverted a v1.01 change to flesh impact effects that caused blood spray
to turn off in the low gore setting.
* Fixed a crash that could occur when a client tried to rejoin or exit
after a failed content download.
Version 1.01
------------
Global:
* Fixed a problem where players could fall under the map after pressing
ESC while climbing a ladder.
* Fixed a bug where water FX would play where there was no water in
the "Heavy Resistance" level.
Multiplayer:
* Fixed the Game Type filter on the server browser screen.
* Fixed broken ladder animations.
* Spectator "Fly" mode now works as intended.
* SlowMo Score Time is now reported through the in-game server browser for
SlowMo CTF games.
* Fixed a problem where players would sometimes spawn into Team Elimination
games as a neutral player.
* Team Eliminmation servers will no longer advance to the next round if
you are the first to join and then switch teams.
* Dead players will no longer win the round in Elimination game types if
they have the highest score when time runs out.
* The score tally on the HUD now works properly in all Elimination game types.
* Remote clients can no longer log into SCMD on hosted games as original
intended. SCMD still works as before on dedicated servers.
* The weapon of the player you are watching will no longer appear on the
screen when using the "Follow" spectator mode.
* Fixed problem with grenades getting stuck on or bouncing off of breakable
windows in certain levels.
* Further optimized performance and fixed minor lighting and art bugs in
the Streets CTF level.